Stick with the vanilla scripts for such behavior. Even assigning them a home via My Home Is Your Home can mess with their brain. In general you should never directly affect them with mods like Flower Girls seduction system (avoid the 'begin seduction' dialogue", outfit changing mods, or altering combat roles via NFF/AFT. and others with even more detailed and complicated AI packages and scripting. This REALLY applies to any follower like Inigo, Vilja, Hoth, Caesie, Seductress Faye, Recorder, etc. It's just how she is designed and no fix has been found in years. This is especially true when doing her quest line as aspects of it will break if she is being influenced by any follower framework (AFT or NFF). Serana works best taking up an ordinary follower slot. Serana is specifically mentioned as only partially compatible, so it is not advised you DO NOT import her into NFF or AFT, as it WILL produce glitches at some point or another. No other custom follower is safe to import into AFT or NFF without risking glitches and scripting problems. It's important to note that NFF only has ONE custom follower that it is fully compatible with: Sofia. The big problem is with any follower (Like Serana) that have different follower packages. Generalized Advice follows, which applies to unique followers and not just those used alongside Sleep For Me Now: For specific reference, I have every single unique follower ever made EXCEPT for Recorder (not a fan of her). ![]() ![]() I also use Multiple Marriages and all manner of follower altering mods. Works just fine alongside NFF and my game is crazy follower based: 2,000+ followers and I house and travel with 5 or more at a time. I think reading follower efficinado Nerdgamerdave's post on followers may be helpful to a lot of you.
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