![]() Thank you for taking the time to read this. If not, I'll be more than happy to elaborate further. I hope the question and situation was presented clearly enough. Heute zeige ich euch, wie ihr euer Iconset erweitern könntViel Spaß wünscht euch euer Shiro und ich hoffe das Video war informativ.Yanfly Iconset:http://yan. You can use any image editing software to execute this. Basically I want to know why the tiles are doing this and what I could be doing wrong. This is a step by step guide on how to add your own icons into RPG Maker MV and MZ. I've made sure to follow the proper dimensions of what I'm putting the tiles into (resolution 16, 512 x 512 or 256 x 512). Somehow I've had one import file get "transparented" just fine. MV's default iconset sheet is 512圆40, which can be resized to any dimension, as long as the dimensions are in multiples of 32. So you'll have to play around with it a little. Unfortunately, that is a 133.33 (1 ) upscale needed done, which is uneven. Then there's an other issue that surfaces where sometimes, after importing, it doesn't even give me the transparency and translucent option. To clarify iconset standards, MV uses 32x32 icon tiles while VX use 24x24. You can then export the finished icon sheet for various rpg maker sizes supports vx vx ace and mv. Heres a icon set from rpg maker vx and upscaled so it can be used in rpg maker mv. This has resulted in either nothing happening or a (not so) lovely pink boarder surrounding the tiles I wish to incorporate into my game (magenta was the alternative color of choice). Mvs default iconset sheet is 51240 which can be resized to any dimension as long as the dimensions are in multiples of 32. Google has suggested I make the background color of what I import be something other than black or white. Also, before I forget, I use VX Ace and my problem is as the title suggests: transparency and import problems. Hello, all! I have turned to the powers of Google and an experienced RPG Maker user with little answers.
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